AI media APIs & 3DGS/4DGS UE5 plugin

Two products, one platform: remaster, separate, encode and mix media at scale with one API key — and render 3D/4D Gaussian splatting natively in Unreal Engine 5.

SDR → HDR
Stereo → Atmos
24 → 60 fps
Stem split
api.mlslabs.io · operational

The API

Ten specialized models — remaster, separate, encode and mix media with one API key.

10Specialized APIs
GlobalScale infrastructure
Pay-goPer-second billing
PostmanReady from day one
VR & Stereo Rendering — Gaussian splatting in Unreal Engine 5

3DGS/4DGS UE5 Plugin

Render 3D/4D Gaussian splatting natively in Unreal Engine 5 — drag-and-drop import, millions of splats with LOD, 4D playback at runtime.

UE 5.3–5.6Win64 · Linux · OpenXR VR
2MSplats at 60–120 fps
$19.9Watermark-free exports

3DGS/4DGS UE5 Plugin

3D & 4D Gaussian splatting, native in Unreal Engine 5

Our UE5 plugin imports .ply and .splat captures from Luma AI, Postshot and Polycam, renders millions of splats with LOD, and plays 4D dynamic sequences at runtime. Free with watermark — separate from API credits.

Plugin resources: Documentation · Download · Pricing

  • UE 5.3–5.6 · Win64, Linux & OpenXR VR
  • Drag-and-drop import, 60–120 fps with 2M splats
  • Watermark-free exports from $19.9 — custom plans for teams
4DGS Showcase — dynamic Gaussian splatting playback in Unreal Engine 5
4DGS SHOWCASE · live capture playback
100+ FPS100M+ splats
looping

Try it in Postman first

Every API ships with a Postman collection — sample requests prefilled, environment setup in one click, no code required.

Pipelines

One platform, complete workflows

Compose APIs into production pipelines instead of stitching together point solutions.

Short-drama localization
Immersive audio
1Source Separation2AI Mixing35.1 / 7.1.2 / Atmos

Use cases

Where teams use mlslabs

Short-drama & streaming export

Extract, translate, erase, remaster and encode — one pipeline that turns a raw episode into market-ready masters in every region.

Video

Music production

Stems from any song, clean vocal tracks, auto-balanced mixes, and spatial masters — the whole production chain as APIs.

Audio

Immersive audio

Stereo in, object-based immersive out: separate the sources, mix them into space, deliver 5.1, 7.1.2 or Atmos-ready masters.

Spatial