Unreal Engine 5

UE5 plugin for 3D & 4D Gaussian splatting

Bring real captured scenes into Unreal Engine 5. The plugin family imports .ply, .splat and compressed captures from Luma AI, Postshot, Polycam and Scaniverse, renders millions of splats at runtime, and plays 4D dynamic sequences — free with a watermark, completely separate from the API platform.

The plugin

3DGS/4DGS UE5 Plugin

One component renders a captured scene with GPU-sorted splats, automatic LOD and frustum culling; the same runtime streams splats from Pak files or HTTP and plays 4D captures like media — scrubbing, looping and blending from C++, Blueprints or a Sequencer track.

Any-capture import

.ply, .splat, .ksplat and compressed exports from Luma AI, Postshot, Polycam, Scaniverse and Nerfstudio.

4DGS playback

Dynamic scenes as scrubable sequences with loop, ping-pong, play-rate and frame blending.

Performance at scale

GPU radix sort, LOD and splat budgets keep 2M splats at 120 fps desktop / 90 fps VR.

Full feature list, code samples and comparisons on the plugin page

APIs vs plugins

Cloud APIs for pipelines, plugins for the editor

The same capture-to-scene technology ships in two forms. Use the video & audio APIs for media processing at scale in the cloud; use the UE5 plugin when the scene itself must run inside the engine, in real time.

Video & audio APIsUE5 plugin
Runs inCloud, async jobs & webhooksUnreal Engine 5 editor & packaged builds
BillingCredit packs, pay as you goSubscription plans, free with watermark
MediaHDR, subtitles, vocals, stems, codecs3DGS & 4DGS splat scenes
IntegrationREST + Postman collectionsC++ & Blueprint API
AccessAPI key — start freeFree plan with watermark

FAQ

Plugin questions

Which Unreal Engine versions are supported?

UE 5.3, 5.4, 5.5 and 5.6. Each binary ships per engine version and new engine minors are added within their first public release month.

How is the plugin priced?

Free with a watermark. Monthly $19.9 USD / 30 days, Quarterly $54.9 USD / 90 days and Annual $199.9 USD / 365 days unlock watermark-free exports; custom plans are available for teams and enterprises.

Is the plugin separate from the APIs?

Yes. The plugin is a downloadable UE5 binary with subscription plans; the APIs are cloud services billed as prepaid credits. Both live on the same account but are billed independently.

How do I get the plugin?

Download the free plan, then upgrade to a paid term for watermark-free exports. See the download page.